![]() It offered an expansive world which would ultimately grow further with DLC, colorful visuals saturated with bloom typical of this generation, hack and slash style combat to draw in action fans, and more lore than most players would ever bother diving into. With an all star cast of designers, Kingdoms of Amalur was one of many titles that went into development in the aftermath of Elder Scrolls IV: Oblivion’s reinvention of the genre. Kingdoms of Amalur: Re-Reckoning, a remaster of Kingdoms of Amalur: Reckoning, originally released on Xbox 360 and PS3 in 2012. It is simultaneously a fantastic, open-world western RPG, whilst also displaying some of the most frustratingly dated game design the 7th generation has to offer. ![]() Kingdoms of Amalur: Re-Reckoning, the latest victim of THQ Nordic’s questionable remaster naming conventions, is perhaps the greatest example I’ve seen of this concept in a very long time. Perhaps nowhere is this more clear than in the realm of open-worlds, where a benchmark like Skyrim can so instantaneously be pushed aside by Breath of the Wild. The pinnacle of a genre may a few years later become a quaint display of outdated philosophies. ![]() Game design is an ever evolving art form. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |